Minna no Tetris
		
		
		
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| Minna no Tetris | |
|---|---|
Front of box  | |
| Developer(s) | V-Tac Technology Co., Ltd. | 
| Publisher(s) | EPOCH | 
| Platform(s) | Dedicated device (16-bit Sunplus SPG2xx-based) | 
| Release | 2007 | 
| Gameplay info | |
| Next pieces | 3 | 
| Playfield size | 10 × 20 (standard)  8 × 12 (Easy)  | 
| Hold piece | Yes | 
| Hard drop | Yes | 
| Rotation system | SRS | 
Minna no Tetris [a] is a handheld plug-and-play TV game developed by V-Tac Technology Co., Ltd.[1] and published by EPOCH in Japan in 2007 under license from The Tetris Company. It includes 11 different modes, including single and 2-player modes. The plug-and-play runs on a chipset in the 16-bit Sunplus SPG2xx series.[2]
Gameplay
Minna no Tetris uses the standard Tetris Guideline ruleset for gameplay; Auto-repeat speed is slightly slower than other modern games. Ghost piece, hard drop, starting level, Endless mode, and handicaps can be toggled in most in-game modes.
Game modes
Single-player
- Standard rules
- Marathon – Fixed-goal mode. Clear at least 150 lines to complete the mode (unless Endless is toggled on).
 - Easy – Uses a smaller playfield; also has a lower gravity curve and a shorter line goal (100 lines). Three difficulty levels can be selected:
- Level 1 (Green) – Uses only 1-block and 2-block pieces.
 - Level 2 (Yellow) – Uses 1-block, 2-block, and 3-block pieces.
 - Level 3 (Red) – Uses standard tetromino pieces.
 
 - Relax – Same as Marathon, but with a different gravity curve that slows down after reaching level 7.
 
 - Special rules
 
Multiplayer
- Standard Battle – Versus mode with garbage line attack system.
 - Mischievous Battle – Versus mode with different attack types.
 - Team – Co-op mode, in which each player must clear a total of 20 lines per level in Marathon mode. Game ends if both players top out within 30 seconds of each other.
 
Notes
- ↑ みんなのテトリス Min'na no tetorisu - Translation: Tetris for everyone